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To be sure, the transition to online
gameplay will mean a lot of changes from what Final Fantasy fans
are used to. For starters, random battles are out. Instead, all
monsters and enemies will be visible in the game world, so combat
should often be avoidable if you so desire. When you finally do
engage in combat, you'll find that the battle system has been
completely revamped so that it bears little resemblance to those
of past Final Fantasy games. Instead of going strictly turn-based
(Final Fantasy X) or hack 'n slash (Phantasy Star Online), Final
Fantasy XI will feature a curious mix of the two styles. Upon
encountering and targetting a baddy, your character will start to
fight automatically. If you'd like to make them do something
different, like cast a spell, a pop-up command menu is just a
button press away. It may sound a bit simplistic, but we're quite
confident the combat system will prove to be fun and playable.
This is Final Fantasy, after all.
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Following
in the footsteps of online pioneers Diablo and Phantasy Star
Online, there will be a nice selection of races and classes to
choose from when creating your avatar. As in Dragon Warrior VII,
new classes will become available later in the game once you've
proved your worth. Old-school Final Fantasy fans will be amused,
however, to hear that the five starting classes are pulled
directly out of the classic first game! That's right, get ready
for the return of the Fighter, Thief, Black Belt, White Mage,
Black Mage, and... yeah, that good for nothing Red Mage is along
for the ride as well.
Any way you slice it, Final Fantasy XI looks like a terribly
exciting title. It heralds the arrival of a new type of gameplay
to the Final Fantasy franchise, and should also be the first
online RPG available for the PlayStation 2. With street cred like
that, it's no wonder that RPG fans are already quivering with
anticipation |